3ds Max Modeling for Games

Subtitle:
Insider's Guide to Game Character, Vehicle, and Environment Modeling [With Dvdrom]
Author:
Andrew Gahan
Format:
Softcover

Out of stock

United Kingdom


3ds Max Modeling for Games Out of stock

Short description

Offers tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. This book consists of a series of tutorials, starting with simpler models and moving up to more complex builds. It teaches various game modeling elements of 3ds Max: character modeling, environment modeling, and mapping.

Long description

This book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. This book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. This book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work.The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. This book features step-by-step project files for each chapter - all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. It includes panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. It contains royalty free stock photos that artists can use in their own texture maps, models and scenes. Author Gahan is a seasoned professional and leading industry expert. Gahan is a key member of an award-winning game team recently scoring number 1 hits in Japan, Europe and America with the Playstation 3 smash hit 'MotorStorm'.Game Modeling techniques are offered with artist's potential portfolio in mind. It helps you find out what Art Directors and Managers are looking for. It covers essentials of 3D game modeling - Characters, Vehicles, Assets and Scenes - including lighting and rendering. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.

Product details

Publisher:
FOCAL PRESS
ISBN:
9780240810614
Publication date:
August 2008
Additional format:
Contains Book and DVD
Length:
231mm
Width:
188mm
Thickness:
23mm
Weight:
816g
Pages:
322
Illustrations:
Illustrated

Other products to consider

Game Character Modeling and Animation with 3ds Max [With DVD]
Game Character Modeling and Animation with 3ds Max [With DVD]

Author:
Yancey Clinton
Now R449.95
(eB 4500)
Ultimate Game Programming with DirectX [With CDROM]
Ultimate Game Programming with DirectX [With CDROM]

Author:
Allen Sherrod
Now R523.95
(eB 5240)
Database Systems: Design, Implementation and Management
Database Systems: Design, Implementation and Management

Author:
Carlos Coronel; Keeley Crockett; Peter Rob
Now R358.95
(eB 3590)

Out of stock

3ds Max Modeling for Games

3ds Max Modeling for Games

In my basket
Your basket is empty
Free delivery on orders over R250 *
 
My wishlists
Your wishlist is empty
Earn with Visa
 
eBucks
 
m.kalahari.com
 
Become a corporate client with kalahari.com
 
Book donation project