Short description
Teaches students, serious hobbyist, and professionals how to design, model, and develop 3D characters for video games. Using a variety of software platforms, including Silo and Mudbox, this book provides the techniques and skills needed to create realistic characters using the methods employed by professional game studios.
Long description
Game Character Development: Digital Sculpting for the Realtime Artist, teaches students, serious hobbyist, and professionals how to design, model, and develop compelling 3D characters for video games. Using a variety of software platforms, including the increasingly popular Silo and Mudbox, the book provides the in-depth techniques and skills needed to create realistic characters using the methods employed by professional game studios. Using step-by-step tutorials, readers will discover how to create a base model character, sculpt high detail, optimize the base model, apply UV data and texture maps, and more.