Java: A Beginner's Guide

Offers information on the Java SE 6. This book includes hands-on projects, self-assessments, and 'ask the expert' sections. more
Subtitle:
A Beginner's Guide
Author:
Herbert Schildt
Format:
Softcover
Edition:
4th Revised edition

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South Africa Usually within 11 working days.
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Short description

Offers information on the Java SE 6. This book includes hands-on projects, self-assessments, and 'ask the expert' sections.

Long description

Essential Skills--Made Easy! Let master programmer and bestselling author Herbert Schildt teach you the fundamentals of Java programming. Updated for the newest version of Java (Java SE 6), this step-by-step guide will have you programming in Java right from the start. Herb begins by explaining why Java is the preeminent programming language of the Internet, how it relates to object-oriented programming (OOP), and the general form of a Java program. Then it's on to data types, operators, control statements, classes, objects, and methods. Next, you'll learn about inheritance, exception handling, the I/O system, and multithreading. More advanced topics such as generics, interfaces, applets, and enumerations are also covered. The book ends with an introduction to Swing, Java's powerful GUI toolkit. Start programming in Java today with help from this fast-paced, hands-on tutorial.

Product details

Publisher:
Osborne/McGraw-Hill
ISBN:
9780072263848
Publication date:
December 2006
Length:
231mm
Width:
185mm
Thickness:
34mm
Weight:
1116g
Edition:
4th Revised edition
Pages:
696
Illustrations:
ill
Readership:
Research & professional

Table of contents

  • Chapter 1. Java Fundamentals Chapter 2. Introducing Data Types and Operators Chapter 3. Program Control Statements Chapter 4. Introducing Classes, Objects, and Methods Chapter 5. More Data Types and Operators Chapter 6. A Closer Look at Methods and Classes Chapter 7. Inheritance Chapter 8. Packages and Interfaces Chapter 9. Exception Handling Chapter 10. Using I/O Chapter 11. Multithreaded Programming Chapter 12. Enumerations, Autoboxing, and Static Import Chapter 13. Generics Chapter 14. Applets, Events, and Miscellaneous Topics Chapter 15: Introducing Swing APPENDIX A: ANSWERS TO MASTERY CHECKS APPENDIX B: USING JAVA'S DOCUMENTATION COMMENTS INDEX

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