Microsoft Xna Game Studio 3.0 Unleashed

Author:
Chad Carter
Format:
Softcover

Now:R504.95
eBucks:eB5050

United States of America

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kalahari.com

Microsoft Xna Game Studio 3.0 Unleashed

Short description

In this practical, comprehensive guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the entire XNA Framework, Carter presents extensive sample code and explains that code line by line. This edition contains nine new chapters, including all-new sections on creating networked games, and more.

Long description

Microsoft XNA Game Studio 3.0 Unleashed is the most practical and thorough guide to game development with Microsoft's powerful new XNA Game Studio 3.0 and the XNA framework. XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. You will walk through the entire process of game development, including installing XNA, creating 3D objects, handling input, managing the content pipeline, creating both 2D and 3D games, optimizing game performance, and much more. The book contains sophisticated coverage of using XNA's high-level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it salable. This edition contains eight new chapters, including all-new sections on creating networked games and programming games to run on the Zune handheld. A third new section will be especially valuable to thousands of game developers: it walks through preparing and submitting games to Xbox LIVE, where accepted titles will reach an audience of millions of gamers worldwide. *Covers the entire XNA 3.0 platform, including networking, Zune, and Xbox LIVE Community Games - a new capability that's attracting thousands of new game developers *Explains every line of code in detail *Covers both 3D and 2D programming, unlike many competitive books *Builds on a highly successful previous edition with eight new chapters, plus major updates throughout

Product details

Publisher:
Sams
ISBN:
9780672330223
Publication date:
March 2009
Additional format:
Contains Paperback and CD-ROM
Length:
235mm
Width:
176mm
Thickness:
40mm
Weight:
1270g
Pages:
792
Illustrations:
Illustrated
Illustrated:
Illustrated

Table of contents

  • Part I: Get Up and Running with XNA on Your PC and Xbox 360 1: Introducing XNA and XNA Game Studio 2: XNA and the Xbox 360 3: Performance Considerations Part II: Understanding XNA Basics 4: Creating 3D Objects 5: Handling Input to Move our Camera Part III: Content Pipeline 6: Loading and Texturing 3D Objects 7: Sound and Music 8: Extending the Content Pipeline Part IV: 2D in XNA 9: 2D Basics 10: 2D Effects 11: Creating a 2D Game Part V: XNA and the Zune 12: Playing the Game on the Zune 13: Zune Specific Functionality Part VI: High Level Shader Language 14: HLSL Basics 15: Advanced HLSL Part VII: Physics and Artificial Intelligence 16: Physics Basics 17: Finite State Machines and Game State Management 18: AI Algorithms Part VIII: 3D Effects 19: Advanced Texturing 20: Special Effects 21: Particle System Part IX: Putting it into Practice 22: Creating a 3D Game 23: Improving the Game 24: Finishing Touches Part X: XNA Networking 25: Networking Basics 26: Creating a Networking Game Skeleton 27: Creating a Client Server Network Game 28: Creating a Peer to Peer Network Game Part XI: Xbox LIVE Community Games 29: Preparing the Game for Peer Review 30: Submitting the Game for Peer Review

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Microsoft Xna Game Studio 3.0 Unleashed

Microsoft Xna Game Studio 3.0 Unleashed

Now:R504.95
eBucks:eB5050
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