Rules of Play

Subtitle:
Game Design Fundamentals
Author:
Katie Salen; Eric Zimmerman
Format:
Hardcover

Now:R556.95
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United Kingdom

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Rules of Play

Short description

Games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman offer an impassioned defense and definition of this emerging field.

Long description

As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..

Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play, " "design, " and "interactivity." They look at games through a series of eighteen "game design schemas, " or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Product details

Publisher:
MIT Press (MA)
ISBN:
9780262240451
Publication date:
October 2003
Length:
239mm
Width:
204mm
Thickness:
34mm
Weight:
1619g
Pages:
688
Illustrations:
Illustrated
Readership:
Age: 22 - UP
Illustrated:
Illustrated

Review

Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scope--yet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinema--offer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium. --Henry Jenkins, Director of Comparative Media Studies, MIT

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Rules of Play

Rules of Play

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