Second Life: The Official Guide

Subtitle:
The Official Guide [With CDROM]
Author:
Paul Cezanne; Mark Wallace; Michael Rymaszewski; Wagner James Au; Cory Ondrejka; Benjamin Batstone-Cunningham; Richard Platel; Sara Van Gorden; Jeannette Cezanne
Format:
Softcover

Out of stock

United States of America


Second Life: The Official Guide Out of stock

Short description

In this fully revised and updated Second Edition, you'll discover the very latest information about living in Second Life-from how to enter the world, get started, and get around, to the many exciting new ways you can earn real-world incomes, meet other residents, and enjoy all there is to do.

Long description

In this fully revised and updated Second Edition, you'll discover the very latest information about living in Second Life-from how to enter the world, get started, and get around, to the many exciting new ways you can earn real-world incomes, meet other residents, and enjoy all there is to do. Authored by Second Life experts with contributions from Linden Lab employees and Second Life residents, it's the perfect companion for anyone who wants to create his or her own reality in Second Life. Includes a CD.

Product details

Publisher:
John Wiley & Sons Ltd
ISBN:
9780470227756
Publication date:
January 2008
Additional format:
Contains CD-ROM
Length:
232mm
Width:
189mm
Thickness:
22mm
Weight:
993g
Edition:
2nd Revised edition
Pages:
416
Illustrations:
col. ill
Illustrated:
Illustrated

Review

Although not a game in the strictest sense of the word, the increasingly popular virtual world of Second Life shares many commonalities with online gaming environments. Libraries interested in Second Life Library 2.0 (http: //infoisland.org) and those serving populations active in virtual environments should pick up a copy of this official, thorough full-color guide. The book walks beginners through getting started in Second Life and customizing their avatars; tells them where to go, what to see, and how to define their virtual existence; and ends with a discussion of the future and impact of Second Life, Its CD contains textures, templates, Avimator animation software, sample animations, videos, and a code for exclusive in-world content. Recommended. ( Library Journal, January 15, 2007)

. .. an excellent job of talking through the history of second life... ( Trusted Reviews, November 2006)

Table of contents

  • Chapter 1: What is Second Life. Chapter 2: Getting Started. Chapter 3: A Tour of Second Life. Chapter 4: Real Residents. Chapter 5: Your Appearance. Chapter 6: Using Your Library. Chapter 7: Managing Your Inventory. Chapter 8: Building. Chapter 9: Using the Linden Scripting Language. Chapter 10: Machinima in Second Life. Chapter 11: Who Are Yoy? Identity in the Virtual World. Chapter 12: Shopping. Chapter 13: Business and Money. Chapter 14: Cultural Timeline. Chapter 15: The Future and Impact of Second Life. Appendix A: Real-Life Education in Second Life. Appendix B: Media in Second Life. Appendix C: Brand Presence and Retail Outlets in Second Life. Appendix D: Glossary. Appendix E: Additional Resources. Appendix F: Menu Commands and Functions. Appendix G: Second Life Community Standards and Intellectual Property Rights. Appendix H: About the Companion CD. Index.

Other products to consider

Scripting Recipes for Second Life: (Periodical)
Scripting Recipes for Second Life: (Periodical)

Author:
Jeff Heaton
Now R432.95
(eB 4330)

Out of stock

Second Life: The Official Guide

Second Life: The Official Guide

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