Short description
Perfect for anyone interested in the fascinating Second Life metaverse, this work explores in detail every aspect of the alternate realitys rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all residents.
Long description
Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab's fascinating Second Life metaverse. It explores in detail every aspect of Second Life's rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents.The first part, "Getting a Second Life, ” acquaints potential and new players with the Second Life world. It describes the metaverse's geography as well as its society, explaining its written and unwritten rules. The second part, "Living a Second Life, ” deals with the practical and economic aspects of Second Life creating and customizing an avatar, building objects, scripting, and making money. The third part of the book, "Success in Second Life, ” discusses ways to enjoy Second Life more. It includes profiles of successful Second Life residents, discusses fascinating in-world events, explores shopping opportunities, and examines how some are using Second Life for business, training, and other purposes. The book'sappendices include information about how educators can use Second Life, a glossary, a commands reference, and additional resources listings. The book'sCD features textures, avatar templates, Avimator animation software, more than a hundred sample animations, and a host of resources to help Second Life builders, scripters, and animators.
Review
Although not a game in the strictest sense of the word, the increasingly popular virtual world of Second Life shares many commonalities with online gaming environments. Libraries interested in Second Life Library 2.0 (http: //infoisland.org) and those serving populations active in virtual environments should pick up a copy of this official, thorough full-color guide. The book walks beginners through getting started in Second Life and customizing their avatars; tells them where to go, what to see, and how to define their virtual existence; and ends with a discussion of the future and impact of Second Life, Its CD contains textures, templates, Avimator animation software, sample animations, videos, and a code for exclusive in-world content. Recommended. ( Library Journal, January 15, 2007)
. .. an excellent job of talking through the history of second life... ( Trusted Reviews, November 2006)
Table of contents
- Chapter 1: What is Second Life.Chapter 2: Getting Started.Chapter 3: A Tour of Second Life.Chapter 4: Real Residents.Chapter 5: Your Appearance.Chapter 6: Using Your Library.Chapter 7: Managing Your Inventory.Chapter 8: Building.Chapter 9: Using the Linden Scripting Language.Chapter 10: Machinima in Second Life.Chapter 11: Who Are Yoy? Identity in the Virtual World.Chapter 12: Shopping.Chapter 13: Business and Money.Chapter 14: Cultural Timeline.Chapter 15: The Future and Impact of Second Life.Appendix A: Real-Life Education in Second Life.Appendix B: Media in Second Life.Appendix C: Brand Presence and Retail Outlets in Second Life.Appendix D: Glossary.Appendix E: Additional Resources.Appendix F: Menu Commands and Functions.Appendix G: Second Life Community Standards and Intellectual Property Rights.Appendix H: About the Companion CD.Index.