Ultimate Game Programming with Directx

Author:
Allen Sherrod
Format:
Mixed-media pack

Now:R577.95
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United States of America

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Ultimate Game Programming with Directx

Short description

An introduction to DirectX and Direct3D. It includes such topics as graphical interfaces, animation paths, advanced lighting and shadows, various surface mapping techniques, and even sound. It is suitable for experienced programmers who want to learn DirectX 10.

Long description

Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and youAll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, youAll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether youAre a current gamedevelopment student or a professional developer, youAll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.

Product details

Publisher:
Charles River Media
ISBN:
9781584505594
Publication date:
February 2009
Additional format:
Contains Paperback and CD-ROM
Length:
236mm
Width:
191mm
Thickness:
23mm
Weight:
1180g
Edition:
2nd Revised edition
Pages:
496
Illustrations:
illustrations
Illustrated:
Illustrated

Table of contents

  • Chapter 1 Overview Chapter 2 Introduction to Direct3D 10 Chapter 3 Shader Model 4.0 Chapter 4 Shading and Surfaces Chapter 5 Advance Texture Mapping Chapter 6 Game Math Chapter 7 Direct Sound Chapter 8 XACT Audio Chapter 9 Direct Input and XINPUT Chapter 10 3D Models Chapter 11 Animations Chapter 12 Introduction to Lighting Chapter 13 Advance Lighting Chapter 14 Shadows Chapter 15 Creating a Top-Down Shooter Chapter 16 Conclusions Appendix A Resources Appendix B Answers to Chapter Questions

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Ultimate Game Programming with Directx

Ultimate Game Programming with Directx

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