3D Game Engine Architecture

Subtitle:
Engineering Real-Time Applications with Wild Magic with CD (Audio) (eBook)
Author:
David Eberly
Format:
Adobe DRM PDF

Now:R682.95
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Delivery:
The eBook will be available to download in the LibraryBox as soon as payment has been processed.
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kalahari.com

3D Game Engine Architecture eBook edition

Short description

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

Product details

Publisher:
Morgan Kaufmann Publishers Inc.
ISBN:
9781592782635
File Size:
8673KB
Copying:
784 selections to your clipboard every 365 days.
Printing:
784 pages every 365 days.
Not compatible with:
Kindle, Digibook, Verso, RK Book, Pocketbook 306

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