3D Game Engine Design

Subtitle:
A Practical Approach to Real-Time Computer Graphics (eBook)
Author:
David H. Eberly
Format:
Adobe DRM PDF

Now:R735.95
eBucks:eB7360
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3D Game Engine Design eBook edition

Short description

A major revision of the international bestseller on game programming!Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.* Revision of the classic work on game engines - the core of any game.* Includes Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game.* Fully revised and updated in 4 colors, including major new content on shader programming, physics, and memory management for the next generation game consoles and portables.

Product details

Publisher:
Elsevier Science
ISBN:
9780080917993
Edition:
2
Pages:
1040
Maximum Downloads:
3
Keywords:
Software Development
File Size:
6503KB
Copying:
Allowed
Printing:
Allowed
Content ID:
586234
Digital Rights:
788629B1-E89A-4ADB-907E-27C052B4C9B5-50
Not compatible with:
Kindle, Digibook, Verso, RK Book, Pocketbook 306

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